Sep 18, 2005, 11:10 PM // 23:10
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#1
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Ascalonian Squire
Join Date: Sep 2005
Guild: Carpe Mortem
Profession: W/N
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Pve Toons and Priest of Balthazar
Pve toons are alot of more work then pvp toons, yet if i go to a priest of balthazar to by a skill for my faction points on my rpg toon i don't get it, it only unlocks. doesn't this somehow make rpg toons more or less uneccicary ? ( except for the storyline) anyway I'd like to see that rpg toons can get the skills they buy from the priests of balthazar =)
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Sep 18, 2005, 11:22 PM // 23:22
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#2
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Wilds Pathfinder
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if you want it on your pve toon go to the skill trainer at ember light camp with 1 plat and a skill point.
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Sep 18, 2005, 11:41 PM // 23:41
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#3
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Desert Nomad
Join Date: May 2005
Location: Grimsby, UK
Profession: R/
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Quote:
Originally Posted by KuTeBaka
if you want it on your pve toon go to the skill trainer at ember light camp with 1 plat and a skill point.
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This is a good point but it dissuades the PvE community from reaping rewards from PvP areas.
It's a shame that it is so segregated.
Sometimes i make the best ever pvp character and just yearn to go slay some griffons.
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Sep 19, 2005, 02:08 AM // 02:08
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#4
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Jungle Guide
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hey, the only way to get faction is to pvp.
btw, stop being spoiled. faction used to not even exist. anet is giving the pve people everything they want in order to make the game too easy...
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Sep 19, 2005, 08:06 AM // 08:06
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#5
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Ascalonian Squire
Join Date: Sep 2005
Guild: Carpe Mortem
Profession: W/N
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Quote:
Originally Posted by KuTeBaka
if you want it on your pve toon go to the skill trainer at ember light camp with 1 plat and a skill point.
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Or.... I might want to have use of my factionpoints that I work hard for with my PvE toon instead ?
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Sep 19, 2005, 08:25 AM // 08:25
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#6
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Frost Gate Guardian
Join Date: May 2005
Location: Pocatello, Idaho
Guild: Team FahQ
Profession: R/Me
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The game is finally seperated. Since the game came out, people have wanted the PvP and PvE seperate, and with the sorrows update it finally is. The problem with what you propose is that the game becomes unbalanced in PvE. The easy parts of the game become infinitely easier when you add elites and superior runes right out of the gate.
PvP and PvE are now segregated, I can't see them making any changes that would combine the two that would make PvE go from easy to cake walk.
I think the only way you'd be able to keep the game balanced with a system like that is if you charged something like 1.5k for a regular skill and 3k for an elite. And not sell Runes or Weapon Upgrades.
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